Industry stats Updated Aug 2026 All domains worldwide 401.6M registered names +6.4% YoY Verisign · Q2 2026 .com + .net total 179.1M names in zone Verisign · Q2 2026 .com + .net 11.5M newly registered · 76.3% renewed Verisign · Q1 2026 Country-code TLDs 146.3M names +2.4% YoY Verisign · Q1 2026 New gTLDs 49.6M names · 30.9% renewed +3.7% QoQ Verisign · Q1 2026 Legacy gTLDs 20.5M names · 67.6% renewed +14.6% YoY Verisign · Q1 2026 WordPress 41.2% of all sites · 59.1% of CMS sites W3Techs · 1 Aug 2026 Shopify 5.3% of all sites · 7.6% of CMS sites W3Techs · 1 Aug 2026 Wix 4.3% of all sites · 6.1% of CMS sites W3Techs · 1 Aug 2026 Squarespace 2.5% of all sites · 3.5% of CMS sites W3Techs · 1 Aug 2026 Joomla 1.2% of all sites · 1.7% of CMS sites W3Techs · 1 Aug 2026 Webflow 0.8% of all sites · 1.2% of CMS sites W3Techs · 1 Aug 2026 Drupal 0.7% of all sites · 1.1% of CMS sites W3Techs · 1 Aug 2026 No CMS detected 30.4% of all sites W3Techs · 1 Aug 2026 Nginx on 33%–39% of sites W3Techs · Mar–Apr 2026 Apache on 24%–29% of sites W3Techs · Mar–Apr 2026 LiteSpeed gaining share among web servers W3Techs · Mar–Apr 2026 DMARC adoption 937.9K valid records +79% in 3 yrs EasyDMARC · 2026 YTD Fortune 500 95% publish DMARC · 80% enforced EasyDMARC Fortune 500 62.7% use strict reject policy EasyDMARC Inc. 5000 15.2% use strict reject policy EasyDMARC Deal CVC Capital Partners → Namecheap · CVC Capital Partners acquired a majority stake in Namecheap in September 2025, valuing the company at ~$1.5B (including debt). Namecheap reported $398M in revenue for 2024, an 18% year-on-year increase. 2025 Deal team.blue (Hg-backed) → Loopia Group · team.blue acquired Loopia Group in May 2025, expanding its customer base from 2.5M to over 3M entrepreneurs across Europe. Loopia Group operates in Sweden, Finland, Slovakia, Czechia, Hungary, and Serbia, with 320 professionals and ~650,000 customers. 2025 Deal Miss Group (Perwyn-backed) → Web4U s.r.o. · Miss Group acquired Web4U, a Prague-based web hosting and domain registration provider, in 2025. This marked Miss Group’s 14th acquisition under Perwyn ownership and its 22nd acquisition since 2018. Web4U serves 15,000+ customers and reported CZK 38M in revenue for 2021. 2025 Deal group.one → Webglobe · group.one acquired 100% of Webglobe in May 2025, a leading hosting provider in Slovakia, Czechia, and Serbia. Webglobe manages ~300,000 registered domains and registers ~10% of national domains in its core markets. 2025 Deal hosting.com → FastComet, A2 Hosting · hosting.com acquired FastComet in April 2025 and A2 Hosting in January 2025. FastComet serves 32,000 clients across 100 countries, and A2 Hosting was rebranded under the hosting.com name in April 2025, including a $2M purchase of the hosting.com domain. 2025 Industry stats Updated Aug 2026 All domains worldwide 401.6M registered names +6.4% YoY Verisign · Q2 2026 .com + .net total 179.1M names in zone Verisign · Q2 2026 .com + .net 11.5M newly registered · 76.3% renewed Verisign · Q1 2026 Country-code TLDs 146.3M names +2.4% YoY Verisign · Q1 2026 New gTLDs 49.6M names · 30.9% renewed +3.7% QoQ Verisign · Q1 2026 Legacy gTLDs 20.5M names · 67.6% renewed +14.6% YoY Verisign · Q1 2026 WordPress 41.2% of all sites · 59.1% of CMS sites W3Techs · 1 Aug 2026 Shopify 5.3% of all sites · 7.6% of CMS sites W3Techs · 1 Aug 2026 Wix 4.3% of all sites · 6.1% of CMS sites W3Techs · 1 Aug 2026 Squarespace 2.5% of all sites · 3.5% of CMS sites W3Techs · 1 Aug 2026 Joomla 1.2% of all sites · 1.7% of CMS sites W3Techs · 1 Aug 2026 Webflow 0.8% of all sites · 1.2% of CMS sites W3Techs · 1 Aug 2026 Drupal 0.7% of all sites · 1.1% of CMS sites W3Techs · 1 Aug 2026 No CMS detected 30.4% of all sites W3Techs · 1 Aug 2026 Nginx on 33%–39% of sites W3Techs · Mar–Apr 2026 Apache on 24%–29% of sites W3Techs · Mar–Apr 2026 LiteSpeed gaining share among web servers W3Techs · Mar–Apr 2026 DMARC adoption 937.9K valid records +79% in 3 yrs EasyDMARC · 2026 YTD Fortune 500 95% publish DMARC · 80% enforced EasyDMARC Fortune 500 62.7% use strict reject policy EasyDMARC Inc. 5000 15.2% use strict reject policy EasyDMARC Deal CVC Capital Partners → Namecheap · CVC Capital Partners acquired a majority stake in Namecheap in September 2025, valuing the company at ~$1.5B (including debt). Namecheap reported $398M in revenue for 2024, an 18% year-on-year increase. 2025 Deal team.blue (Hg-backed) → Loopia Group · team.blue acquired Loopia Group in May 2025, expanding its customer base from 2.5M to over 3M entrepreneurs across Europe. Loopia Group operates in Sweden, Finland, Slovakia, Czechia, Hungary, and Serbia, with 320 professionals and ~650,000 customers. 2025 Deal Miss Group (Perwyn-backed) → Web4U s.r.o. · Miss Group acquired Web4U, a Prague-based web hosting and domain registration provider, in 2025. This marked Miss Group’s 14th acquisition under Perwyn ownership and its 22nd acquisition since 2018. Web4U serves 15,000+ customers and reported CZK 38M in revenue for 2021. 2025 Deal group.one → Webglobe · group.one acquired 100% of Webglobe in May 2025, a leading hosting provider in Slovakia, Czechia, and Serbia. Webglobe manages ~300,000 registered domains and registers ~10% of national domains in its core markets. 2025 Deal hosting.com → FastComet, A2 Hosting · hosting.com acquired FastComet in April 2025 and A2 Hosting in January 2025. FastComet serves 32,000 clients across 100 countries, and A2 Hosting was rebranded under the hosting.com name in April 2025, including a $2M purchase of the hosting.com domain. 2025
SaaS Developer Tools Epic Games

Epic Games open-sources Lore, a binary-first VCS

Epic Games releases Lore, a centralized version control system designed for large binary files, under the MIT License.

Epic Games open-sources Lore, a binary-first VCS
Egor Komarov · Pexels

Epic Games has released Lore, a new open-source version control system (VCS) designed to treat binary files as first-class citizens alongside text-based code. The tool, originally developed as Unreal Revision Control for internal use and integrated into Unreal Editor for Fortnite, is now available under the MIT License, allowing broad adoption without copyleft restrictions.

Lore is positioned as a centralized, content-addressed VCS that prioritizes flexibility and performance for projects involving large binary assets. Unlike traditional VCS tools, which often relegate binaries to secondary status, Lore processes all content—whether text or binary—as opaque byte streams. Text-aware features are layered on top of this foundation, ensuring binaries receive equal treatment in storage and transport paths. The system is cross-platform, supporting macOS, Windows, and Linux, with a server-side architecture designed for deployment across cloud environments.

What Lore offers

Epic Games identifies several gaps in existing VCS tools that Lore aims to address. Git, while strong in revision graphing, treats binaries as "second-class citizens" and lacks multi-tenant isolation, a feature critical for shared infrastructure. Perforce, another industry standard, requires multiple server round trips for routine operations, which Epic describes as a performance bottleneck. Mercurial and its successor, Sapling, excel in scaling source repositories through distributed architecture but still prioritize text over binaries.

Lore’s design goals include a binary-first approach, sparse-by-construction architecture to minimize client-server round trips, and the elimination of partially applied revisions. The system also provides a full-surface API to support integration with various programming languages. Pre-built binaries and a quickstart guide are available on GitHub, despite the irony of hosting a VCS on a competing platform.

Background

Background: Version control systems (VCS) manage changes to code and other digital assets, enabling collaboration and tracking of revisions. Traditional VCS tools like Git and Perforce are optimized for text-based files, which can create inefficiencies when handling large binary files common in game development, AI model training, and systems engineering.

Target use cases

Epic’s primary audience for Lore is game developers, given the tool’s origins in Unreal Engine and Fortnite development. However, the system is also pitched for broader applications, including AI model development, systems engineering, and any workflow involving large binary datasets alongside code. The MIT License’s permissiveness allows for proprietary forks, which could appeal to enterprises seeking customization without licensing constraints.

The release reflects Epic’s long-standing practice of open-sourcing internal tools, following precedents like Unreal Engine and the MetaHuman Creator. While Lore is not positioned as a replacement for Git or Perforce, it offers an alternative for teams struggling with binary-heavy workflows.

What to watch

Adoption of Lore will likely hinge on its performance in real-world scenarios, particularly in industries where binary files dominate. Game studios, AI research teams, and systems developers may evaluate the tool as a potential complement or alternative to existing VCS solutions. The MIT License’s flexibility could also encourage third-party integrations, such as plugins for popular IDEs or cloud-based development environments. For now, Epic has provided the foundational components, leaving the broader developer community to determine Lore’s place in the version control ecosystem.

Companies mentioned

Epic Games

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