Industry stats Updated Jun 2026All domains worldwide 392.5M registered names +6.5% YoY Verisign · Q1 2026.com + .net total 176.1M names in zone Verisign · Q1 2026.com + .net 11.5M newly registered · 76.3% renewed Verisign · Q1 2026Country-code TLDs 146.3M names +2.4% YoY Verisign · Q1 2026New gTLDs 49.6M names · 30.9% renewed +3.7% QoQ Verisign · Q1 2026Legacy gTLDs 20.5M names · 67.6% renewed +14.6% YoY Verisign · Q1 2026WordPress 41.5% of all sites · 59.3% of CMS sites W3Techs · 17 Jun 2026Shopify 5.2% of all sites · 7.5% of CMS sites W3Techs · 17 Jun 2026Wix 4.3% of all sites · 6.1% of CMS sites W3Techs · 17 Jun 2026Squarespace 2.5% of all sites · 3.5% of CMS sites W3Techs · 17 Jun 2026Joomla 1.2% of all sites · 1.7% of CMS sites W3Techs · 17 Jun 2026Webflow 0.9% of all sites · 1.2% of CMS sites W3Techs · 17 Jun 2026Drupal 0.7% of all sites · 1% of CMS sites W3Techs · 17 Jun 2026No CMS detected 30% of all sites W3Techs · 17 Jun 2026Nginx on 33%–39% of sites W3Techs · Mar–Apr 2026Apache on 24%–29% of sites W3Techs · Mar–Apr 2026LiteSpeed gaining share among web servers W3Techs · Mar–Apr 2026DMARC adoption 937.9K valid records +79% in 3 yrs EasyDMARC · 2026 YTDFortune 500 95% publish DMARC · 80% enforced EasyDMARCFortune 500 62.7% use strict reject policy EasyDMARCInc. 5000 15.2% use strict reject policy EasyDMARCDeal CVC Capital Partners → Namecheap · CVC Capital Partners acquired a majority stake in Namecheap in September 2025, valuing the company at ~$1.5B (including debt). 2025Deal team.blue (Hg-backed) → Loopia Group · team.blue (Hg-backed) acquired Loopia Group (Nordics) in 2025. 2025Deal Miss Group (Perwyn-backed) → Web4U s.r.o. · Perwyn-backed Miss Group acquired Web4U s.r.o. (Prague-based web hosting and domain registration provider) in 2025. This is Miss Group’s 14th acquisition under Perwyn ownership. 2025Deal group.one → Webglobe · group.one acquired Webglobe (Slovakia/Czechia/Serbia) in 2025. 2025Deal hosting.com → FastComet, A2 Hosting · hosting.com (formerly World Host Group) acquired FastComet in April 2025 and A2 Hosting in January 2025, rebranding A2 Hosting under the hosting.com name. 2025Industry stats Updated Jun 2026All domains worldwide 392.5M registered names +6.5% YoY Verisign · Q1 2026.com + .net total 176.1M names in zone Verisign · Q1 2026.com + .net 11.5M newly registered · 76.3% renewed Verisign · Q1 2026Country-code TLDs 146.3M names +2.4% YoY Verisign · Q1 2026New gTLDs 49.6M names · 30.9% renewed +3.7% QoQ Verisign · Q1 2026Legacy gTLDs 20.5M names · 67.6% renewed +14.6% YoY Verisign · Q1 2026WordPress 41.5% of all sites · 59.3% of CMS sites W3Techs · 17 Jun 2026Shopify 5.2% of all sites · 7.5% of CMS sites W3Techs · 17 Jun 2026Wix 4.3% of all sites · 6.1% of CMS sites W3Techs · 17 Jun 2026Squarespace 2.5% of all sites · 3.5% of CMS sites W3Techs · 17 Jun 2026Joomla 1.2% of all sites · 1.7% of CMS sites W3Techs · 17 Jun 2026Webflow 0.9% of all sites · 1.2% of CMS sites W3Techs · 17 Jun 2026Drupal 0.7% of all sites · 1% of CMS sites W3Techs · 17 Jun 2026No CMS detected 30% of all sites W3Techs · 17 Jun 2026Nginx on 33%–39% of sites W3Techs · Mar–Apr 2026Apache on 24%–29% of sites W3Techs · Mar–Apr 2026LiteSpeed gaining share among web servers W3Techs · Mar–Apr 2026DMARC adoption 937.9K valid records +79% in 3 yrs EasyDMARC · 2026 YTDFortune 500 95% publish DMARC · 80% enforced EasyDMARCFortune 500 62.7% use strict reject policy EasyDMARCInc. 5000 15.2% use strict reject policy EasyDMARCDeal CVC Capital Partners → Namecheap · CVC Capital Partners acquired a majority stake in Namecheap in September 2025, valuing the company at ~$1.5B (including debt). 2025Deal team.blue (Hg-backed) → Loopia Group · team.blue (Hg-backed) acquired Loopia Group (Nordics) in 2025. 2025Deal Miss Group (Perwyn-backed) → Web4U s.r.o. · Perwyn-backed Miss Group acquired Web4U s.r.o. (Prague-based web hosting and domain registration provider) in 2025. This is Miss Group’s 14th acquisition under Perwyn ownership. 2025Deal group.one → Webglobe · group.one acquired Webglobe (Slovakia/Czechia/Serbia) in 2025. 2025Deal hosting.com → FastComet, A2 Hosting · hosting.com (formerly World Host Group) acquired FastComet in April 2025 and A2 Hosting in January 2025, rebranding A2 Hosting under the hosting.com name. 2025
SaaS Developer Tools

Epic Games open-sources Lore, a binary-first VCS

Epic Games releases Lore, a centralized version control system designed for large binary files, under the MIT License.

Epic Games open-sources Lore, a binary-first VCS
Egor Komarov · Pexels

Epic Games has released Lore, a new open-source version control system (VCS) designed to treat binary files as first-class citizens alongside text-based code. The tool, originally developed as Unreal Revision Control for internal use and integrated into Unreal Editor for Fortnite, is now available under the MIT License, allowing broad adoption without copyleft restrictions.

Lore is positioned as a centralized, content-addressed VCS that prioritizes flexibility and performance for projects involving large binary assets. Unlike traditional VCS tools, which often relegate binaries to secondary status, Lore processes all content—whether text or binary—as opaque byte streams. Text-aware features are layered on top of this foundation, ensuring binaries receive equal treatment in storage and transport paths. The system is cross-platform, supporting macOS, Windows, and Linux, with a server-side architecture designed for deployment across cloud environments.

What Lore offers

Epic Games identifies several gaps in existing VCS tools that Lore aims to address. Git, while strong in revision graphing, treats binaries as "second-class citizens" and lacks multi-tenant isolation, a feature critical for shared infrastructure. Perforce, another industry standard, requires multiple server round trips for routine operations, which Epic describes as a performance bottleneck. Mercurial and its successor, Sapling, excel in scaling source repositories through distributed architecture but still prioritize text over binaries.

Lore’s design goals include a binary-first approach, sparse-by-construction architecture to minimize client-server round trips, and the elimination of partially applied revisions. The system also provides a full-surface API to support integration with various programming languages. Pre-built binaries and a quickstart guide are available on GitHub, despite the irony of hosting a VCS on a competing platform.

Background

Background: Version control systems (VCS) manage changes to code and other digital assets, enabling collaboration and tracking of revisions. Traditional VCS tools like Git and Perforce are optimized for text-based files, which can create inefficiencies when handling large binary files common in game development, AI model training, and systems engineering.

Target use cases

Epic’s primary audience for Lore is game developers, given the tool’s origins in Unreal Engine and Fortnite development. However, the system is also pitched for broader applications, including AI model development, systems engineering, and any workflow involving large binary datasets alongside code. The MIT License’s permissiveness allows for proprietary forks, which could appeal to enterprises seeking customization without licensing constraints.

The release reflects Epic’s long-standing practice of open-sourcing internal tools, following precedents like Unreal Engine and the MetaHuman Creator. While Lore is not positioned as a replacement for Git or Perforce, it offers an alternative for teams struggling with binary-heavy workflows.

What to watch

Adoption of Lore will likely hinge on its performance in real-world scenarios, particularly in industries where binary files dominate. Game studios, AI research teams, and systems developers may evaluate the tool as a potential complement or alternative to existing VCS solutions. The MIT License’s flexibility could also encourage third-party integrations, such as plugins for popular IDEs or cloud-based development environments. For now, Epic has provided the foundational components, leaving the broader developer community to determine Lore’s place in the version control ecosystem.

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